Flying Frisbees

Flying Frisbees

Mod

Adds frisbees that can be thrown and played with!

Client and server

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in this version, frisbees now cannot have entities ride it if said entity is already riding something

In this version, Frisbees will:

  • catch phantoms without fail, on contact
  • not be able to be caught by any non-player entity

In this version, Frisbees will only catch Players and LosingMyMarbles Marbles.

Dispensed Frisbees will only check if players are off the ground to catch them. Otherwise, they take damage. No catching check will be made.

  • added item descriptions
  • added whitelist and blacklist for entities that frisbees can and cannot capture
  • slightly changed frisbee death message text
  • fixed frisbee ride logic so that it is harder to ride/force an entity to ride the frisbee
  • frisbees get added speed after capturing an entity
  • changed the frisbee hit sound effect
  • frisbees are now craftable with 4 resin clumps and 1 phantom membrane
  • frisbees can be dyed any of the 16 dye colors, or 'dyed' with bone meal to clear the dye
  • removed an annoying log made when spawning frisbees/using the frisbee item... sorry about that :^)
  • added frisbee damage types and frisbee death messages
  • entities now use the fox hurt sound when hit by a frisbee instead of the trident hit sound
  • tweaked frisbee physics: less speed and less gravity so it's easier to catch and goes further
  • frisbee can be picked up even outside of creative. no more waiting for despawns to pick them up!
  • when retrieving, only checks if the target is sneaking if said target is a player. other entities need only have a frisbee in their head slot
  • made it easier to ride the frisbees... but also harder in other ways (no longer reliant on where the entity is facing, but generally needs the frisbee to be lower on the player's body)
  • frisbee throwers don't have to be in creative mode anymore for entities to catch the frisbees and put it in their inventory
  • hopefully no more frisbee disappearing!
  • frisbees are now properly dispensed from dispensers
  • altered frisbee models to have less z-fighting issues
  • Added Frisbee entity textures
  • Frisbees held in head slot are adjusted to appear as if they are in the player/entity's mouth
  • Frisbee entities will now convert to an item after some time instead of immediately despawning, to make it easier to get the frisbee back

initial build

by jaevy on Aug 16, 2025
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jaevy

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Details

Licensed MIT
Published 19 days ago
Updated 6 days ago