Anvil Crushing Recipes

Anvil Crushing Recipes

Mod

Define what happens when an anvil lands on blocks or entities. Data driven.

Server Game MechanicsTechnology

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Marked as compatible with 1.21.8

A cumulative changelog can be found here

Updated for 1.21.6-1.21.7

A cumulative changelog can be found here

Updated for 1.21.5

From 2.1.0-b1: Updated for 1.21.4

From 2.0.0-b2: Minor fixes and improvements

From 2.0.0-b1:

  • Updated for 1.21.2-1.21.3
  • Rewrote much of the mod
  • Reworked how entities are crushed so they can be crushed in stacks instead of only when an anvil lands on a block
  • Added additional (optional) ingredient settings
    • "damage_to_anvil"
    • "prevent_anvil_fall_damage"
    • "anvil_fall_distance"
    • "anvil_speed"
    • "flat_entity_damage" (entity ingredients only)
    • "entity_damage_per_block_fallen" (entity ingredients only)
  • Added additional (optional) ingredient filters
    • "nbt"
    • "state" (block ingredients only)
    • these can be attached to either ingredients themselves or individual ingredient entries
    • these make use of an extensive system of matchers that can be combined to match almost anything
  • Added the ability to attach custom advancements to recipes and added easter eggs
  • Added datagen, gametests, and unit tests

A cumulative changelog can be found here

Updated for 1.21.4

From 2.0.0-b2: Minor fixes and improvements

From 2.0.0-b1:

  • Updated for 1.21.2-1.21.3
  • Rewrote much of the mod
  • Reworked how entities are crushed so they can be crushed in stacks instead of only when an anvil lands on a block
  • Added additional (optional) ingredient settings
    • "damage_to_anvil"
    • "prevent_anvil_fall_damage"
    • "anvil_fall_distance"
    • "anvil_speed"
    • "flat_entity_damage" (entity ingredients only)
    • "entity_damage_per_block_fallen" (entity ingredients only)
  • Added additional (optional) ingredient filters
    • "nbt"
    • "state" (block ingredients only)
    • these can be attached to either ingredients themselves or individual ingredient entries
    • these make use of an extensive system of matchers that can be combined to match almost anything
  • Added the ability to attach custom advancements to recipes and added easter eggs
  • Added datagen, gametests, and unit tests

A cumulative changelog can be found here

Minor fixes and improvements

From 2.0.0-b1:

  • Updated for 1.21.2-1.21.3
  • Rewrote much of the mod
  • Reworked how entities are crushed so they can be crushed in stacks instead of only when an anvil lands on a block
  • Added additional (optional) ingredient settings
    • "damage_to_anvil"
    • "prevent_anvil_fall_damage"
    • "anvil_fall_distance"
    • "anvil_speed"
    • "flat_entity_damage" (entity ingredients only)
    • "entity_damage_pre_block_fallen" (entity ingredients only)
  • Added additional (optional) ingredient filters
    • "nbt"
    • "state" (block ingredients only)
    • these can be attached to either ingredients themselves or individual ingredient entries
    • these make use of an extensive system of matchers that can be combined to match almost anything
  • Added the ability to attach custom advancements to recipes and added easter eggs
  • Added datagen, gametests, and unit tests

A cumulative changelog can be found here

  • Updated for 1.21.2-1.21.3
  • Rewrote much of the mod
  • Reworked how entities are crushed so they can be crushed in stacks instead of only when an anvil lands on a block
  • Added additional (optional) ingredient settings
    • "damage_to_anvil"
    • "prevent_anvil_fall_damage"
    • "anvil_fall_distance"
    • "anvil_speed"
    • "flat_entity_damage" (entity ingredients only)
    • "entity_damage_pre_block_fallen" (entity ingredients only)
  • Added additional (optional) ingredient filters
    • "nbt"
    • "state" (block ingredients only)
    • these can be attached to either ingredients themselves or individual ingredient entries
    • these make use of an extensive system of matchers that can be combined to match almost anything
  • Added the ability to attach custom advancements to recipes and added easter eggs
  • Added datagen, gametests, and unit tests

A cumulative changelog can be found here

Marked as compatible with 1.21.1

A cumulative changelog can be found here

  • Updated for 1.21
  • Updated translations
  • Removed an incorrect error log
  • Fixed a potential load-order dependent crash when using REI
  • Minor internal changes

A cumulative changelog can be found here

  • Marked as compatible with 1.20.6
  • Improved Mod Menu integration

A cumulative changelog can be found here

Marked as incompatible with 1.20.2-1.20.4

From 1.3.12:

  • Updated for 1.20.5
  • Moderate internal changes

A cumulative changelog can be found here

  • Updated for 1.20.5
  • Moderate internal changes

A cumulative changelog can be found here

Updated for 1.20.2-1.20.4

A cumulative changelog can be found here

Updated for 1.20 and 1.20.1!

A cumulative changelog can be found here

Updated for 1.19.4

A cumulative changelog can be found here

Marked as compatible with 1.19.2

A cumulative changelog can be found here

  • Marked as compatible with 1.19.1
  • Minor internal changes

A cumulative changelog can be found here

Added recipes for rooted dirt and dripleaves

A cumulative changelog can be found here

  • removed "anvil_crushing_" from the beginnings of builtin datapack names
  • log an error instead of throwing an exception in one case, fixing compatibility with Rug

A cumulative changelog can be found here

Updated for 1.19!

A cumulative changelog can be found here

Updated for 1.18.2

A cumulative changelog can be found here


Project members

supersaiyansubtlety

Owner

Details

Licensed MIT
Published 4 years ago
Updated a month ago