Fusion (Connected Textures)

Fusion (Connected Textures)

Mod

Fusion allows resource packs to use additional texture and model types such as connected textures!

Client DecorationLibrary

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Fusion 1.2.10a

Changelog

Fusion 1.2.10a

  • Fixed crash when getting render types for block model modifiers

Fusion 1.2.10

  • Fixed all Fusion models loaded after any Fusion model has an error being broken

Fusion 1.2.9a

  • Fixed crash when using model modifiers with mods using Puzzles Lib installed

Fusion 1.2.9

  • Fixed pieced layout when a quads' uv does not cover the entire sprite
  • Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases

Fusion 1.2.8

  • Added Hungarian translations (thanks to bayi!)
  • Ambient occlusion is now disabled for emissive quads
  • Fixed quads with different render types being ordered randomly for base and connecting models when rendered as items
  • Fixed inverted vertical tile ordering for continuous textures
  • Fixed DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
  • Fixed NotConnectionPredicate serialization being invalid
  • Fixed crash when evaluating biome and dimension entity predicate
  • Fixed random texture seed always being 0 for bottom side
  • Fixed overrides folder not working for resource packs which use vanilla resource overlays
  • Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers

Fusion 1.2.7

  • Initial release of Fusion for Minecraft 1.21.6 & 1.21.7

Files

fusion-1.2.10a-forge-mc1.21.6.jar(531.47 KiB) Primary Download

Project members

SuperMartijn642

Owner

Details

Licensed ARR
Published 2 years ago
Updated 8 days ago